Naruto: Shadow War
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Jutsu Rules

Wed Sep 25, 2019 2:55 am by The Lorekeeper



Jutsu Base Damage By Rank:


  • E-Rank Damage: 5
  • D-Rank Damage: 10
  • C-Rank Damage: 20
  • B-Rank Damage: 30
  • A-Rank Damage: 50
  • S-Rank Damage: 75
  • SS-Rank Damage: 100


Damage may be increased to up to double the base amount before modifiers are applied, however, each point added onto the Damage will cost an additional point in Stamina and for every increase of 1/4th over the base amount the number of posts …

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Jinchuriki List
One-Tails:
[OPEN]

Two-Tails:
[OPEN]

Three-Tails:
[OPEN]

Four-Tails:
Hitomi Nagai

Five-Tails:
[OPEN]

Six-Tails:
[OPEN]

Seven-Tails:
[OPEN]

Eight-Tails:
[OPEN]

Nine-Tails:
[LOCKED]

Jinchuriki Information

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Jinchuriki Information Empty Jinchuriki Information

Post by The Lorekeeper Sat Aug 31, 2019 1:19 pm

Jinchuriki:


Jinchuriki are individuals who have had one of the nine Tailed-Beasts sealed within them, these individuals are typically selected either at childbirth or an early age and serve as the hosts of powerful beasts in order to either simply contain the beasts safely or so that the hosts can be more easily manipulated or controlled in order to serve as a massive military asset.

In the aftermath of the "Last Great Shinobi War", the fate of several tailed beasts is currently unknown, while others were released and then subsequently defeated and sealed into new hosts when possible.


Creating a Jinchuriki:

If you are wanting to create a Jinchuriki, you must fulfill the following requirements before creating your Jinchuriki Application:


  • You must be currently active or promise to be active on the Character in question. Failure to remain active will result in the character dying and the Tailed Beast being released to be sealed into a new Host.

  • You must have no other Jinchuriki characters or possess a Limited Technique. (You can choose to abandon the character containing a Limited Technique if you no longer intend to use them, opening this slot for other players)

Once you have fulfilled these requirements, you may then fill out the Jinchuriki Application and app the character as per Character Creation Rules. Upon acceptance, you will be required to post at least once per week in a non-private thread in order to keep the character otherwise the slot will be opened to a new character; if any circumstances will prevent you from posting for extended periods of time, inform staff so that accommodations can be made.


Jinchuriki Benefits:

Once your Jinchuriki is accepted, you will gain access to special benefits unique to Jinchuriki:

  • Special Jinchuriki element or technique depending on the Tailed-Beast.

  • Chakra to Stamina ratio is 1:1 rather than 2:1 due to extensive chakra reserves.

  • Reaching negative Chakra will no longer immediately render them unconscious but instead, draw from the Chakra Pool of your Tailed Beast and only after depleting this will the character become unconscious.

  •  The "Loner" Postive Trait (does not count against maximum Positive Traits): Training Solo gives the same benefits as Combat/Training threads which normally require at least 1 additional player.



Jinchuriki Downsides:

Being the host of a Tailed-Beast, however, is not strictly a beneficial situation. More often than not, these Jinchuriki face hardships which most Shinobi could never imagine; this leaves them with several downsides to offset their boons.

  • Cannot leave their home Village without express permission from the Kage, if they do so this will result in them immediately being listed as a Missing Ninja.

  • The "Ostracized" Negative Trait:
    As a result of their often loner-centric lifestyle and the fact that they are typically shunned by the community at large, all WC gains from threads which are not Solo or do not include their Squad/Team/Group are reduced by 1/2.



Jinchuriki Stat Bonuses:

Along with the individual benefits provided by the individual Bijuu sealed within themselves, as the Jinchuriki builds a bond with the beast or is otherwise able to overcome them by sheer force of will - they will begin to become more powerful than the typical Shinobi. Given the proper time, training, and bond with their Bijuu, a Jinchuriki can eventually outclass even those of a Kage's ability and will require a massive amount of Shinobi or raw power to defeat.


Building a Bond or Overcoming your Beast:

In order to build a bond with your Bijuu or in order to overcome its will and impose your own, it is required that you make a Bijuu Training thread. This can be either Solo or in a Group, however, it is ill-advised to perform this training with others as the beast may not entertain the whims of your allies and also your own if you fail to tame it properly. These Threads will always be considered Death Enabled if done in a group.


Bijuu Training Wordcount Requirements:

(Note that these required Wordcounts can be completed in more than one thread, however, more than one Level cannot be obtained through a single thread, with leftover Wordcount being traded for Stats or Ryo at the Player's choice. Only leftover Wordcount can be used for Stats or Ryo, the Bijuu Training itself will not grant Stats or Ryo but can be used to Master Techniques, Elements, or Specializations)

  • Level 0: No WC.

  • Level 1: 10,000 WC

  • Level 2: 25,000 WC

  • Level 3: 50,000 WC

  • Level 4: 100,000 WC

With each Level, the following benefits are gained:

  • Level 0: No Bonuses.

  • Level 1: Access to 1/4th of Bijuu Chakra Pool, Access to Bijuu Element / Unique Ability, Stat Cap increases by 25.

  • Level 2: Access to 1/2 of Bijuu Chakra Pool,  Stat Cap increases by an additional 25.

  • Level 3: Access to 3/4th of Bijuu Chakra Pool, Mastery of Bijuu Element / Unique Ability, Stat Cap Increases by an additional 50.

  • Level 4: Full access to Bijuu Chakra Pool, Able to share Beast Chakra with allies, Stat Cap increases by an additional 100.

In total stat cap increases by 200, raising the Soft Cap to 1,400 instead of 1,200 and the Hard Cap to 1,900 instead of 1,700.

This also affects the soft/hard caps for each individual field, allowing for up to an additional 100 to be placed in any given field as the Soft Cap, and an additional 100 above that for the Hard Cap.

(Increases are half the overall Cap Increase rounded up)

For Example, Speed can be raised normally only to 200 without a Bijuu with a Hard Cap of 300, with a Bijuu at Level 4 you can raise your Speed Stat to 300 as a Soft Cap with the Hard Cap now being 400 with items/techniques/etc.
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