Jutsu Rules
Wed Sep 25, 2019 2:55 am by The Lorekeeper
Jutsu Base Damage By Rank:
- E-Rank Damage: 5
- D-Rank Damage: 10
- C-Rank Damage: 20
- B-Rank Damage: 30
- A-Rank Damage: 50
- S-Rank Damage: 75
- SS-Rank Damage: 100
Damage may be increased to up to double the base amount before modifiers are applied, however, each point added onto the Damage will cost an additional point in Stamina and for every increase of 1/4th over the base amount the number of posts …
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Body Flicker Technique
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Body Flicker Technique
Name: Body Flicker Technique
Rank: D
Spec: Ninjutsu
Prerequisites:
Wiki Link: Body Flicker Technique
Range: 0-20m
Duration: 1 Post
Damage: -
Piercing: -
Description:
By utilizing a short burst of speed provided by channeling chakra into their movements, a shinobi utilizing this technique is capable of moving at double their maximum Movement Speed for a period of one post to any point within the maximum range of the technique. This technique does not allow for the shinobi to bypass difficult terrain or other obstacles present between themselves in their destination such as traps, environmental hazards, or Area Of Effect techniques which are cast in the area around their target area.
Shinobi utilizing this technique may, however, run across water or similar surfaces so long as they possess techniques or Jutsu which would allow them to do so normally such as the "Water Walking Technique" or other such techniques.
The appearance of this technique differs depending on the individual user, ranging from smoke appearing where the user had begun the technique to bolts of lightning appearing along their chosen path. This is, however, purely cosmetic in nature and will not cause any additional effects on its own.
Rank: D
Spec: Ninjutsu
Prerequisites:
Wiki Link: Body Flicker Technique
Range: 0-20m
Duration: 1 Post
Damage: -
Piercing: -
Description:
By utilizing a short burst of speed provided by channeling chakra into their movements, a shinobi utilizing this technique is capable of moving at double their maximum Movement Speed for a period of one post to any point within the maximum range of the technique. This technique does not allow for the shinobi to bypass difficult terrain or other obstacles present between themselves in their destination such as traps, environmental hazards, or Area Of Effect techniques which are cast in the area around their target area.
Shinobi utilizing this technique may, however, run across water or similar surfaces so long as they possess techniques or Jutsu which would allow them to do so normally such as the "Water Walking Technique" or other such techniques.
The appearance of this technique differs depending on the individual user, ranging from smoke appearing where the user had begun the technique to bolts of lightning appearing along their chosen path. This is, however, purely cosmetic in nature and will not cause any additional effects on its own.
The Lorekeeper- Administrator
- Posts : 32
Join date : 2019-08-25
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