Naruto: Shadow War
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Jutsu Rules

Wed Sep 25, 2019 2:55 am by The Lorekeeper



Jutsu Base Damage By Rank:


  • E-Rank Damage: 5
  • D-Rank Damage: 10
  • C-Rank Damage: 20
  • B-Rank Damage: 30
  • A-Rank Damage: 50
  • S-Rank Damage: 75
  • SS-Rank Damage: 100


Damage may be increased to up to double the base amount before modifiers are applied, however, each point added onto the Damage will cost an additional point in Stamina and for every increase of 1/4th over the base amount the number of posts …

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Traits System

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Traits System Empty Traits System

Post by The Lorekeeper Sat Sep 14, 2019 11:27 am

"For better or for worse, we are all brought into this world differently from one another."



Traits Description:

Traits, both Positive and Negative, are a feature which allows for an individual Character to stand apart from others upon Creation, as well as allow for additional growth beyond in the form of additional Trait Slots as the Character raises through the Ranks and becomes a more effective shinobi. These Traits are fully user-created and graded on a case-by-case basis as well as for what is sensible for a Character of the given rank to be capable of, for example, an Academy Student would most likely not have a Trait which reduces the Wordcount requirement for Specialization Training or Element Training as they have not unlocked slots for either in-character.

Excluding the singular free Trait given to all Characters upon creation, all further Positive Traits must be paired with a Negative Trait that appropriately balances out the benefit gained from the Positive Trait in some regard; for example a Positive Trait which increases the maximum damage possible with a specific Element may either reduce the damage of another one of the shinobi's possessed Elements or increase the chakra cost of techniques of the Element being boosted.



Example Traits:

Positive Traits:

  • Tidal Adept: Techniques or Jutsu which utilize the Water Element have their Damage raised by 1/4th regardless of rank.
  • Efficiency: Wordcount for training Jutsu of B-Rank and lower is reduced by 1/4th in conjunction with other benefits which lower the Wordcount for such Jutsu.
  • Thick Skin: Damage from Taijutsu Techniques and Jutsu is reduced by 10.


Negative Traits:

  • Inadequate Flames: Techniques or Jutsu which utilize the Fire Element have their Damage reduced by 1/4th regardless of Rank.
  • Learning Curve: Wordcount for training Jutsu of B-Rank and above is increased by 1/4th in conjunction with other penalties which raise the Wordcount for such Jutsu.
  • Chakra Sensitive: Damage from Ninjutsu techniques is increased by 10.




Trait Slots:

Your number of additional Traits is determined by Rank, however, keep in mind that you will only gain an additional Trait Slot if you have gained the Rank in-character. If you begin a Character at the Rank of Jounin you will not be granted the additional traits from ranking up to Genin, Chuunin, or Jounin, although you may gain the further Traits from reaching ANBU, Sanin, or Kage Rank.


  • Academy Student: Starter, no additional Trait Slots.
  • Genin: 1 Additional Trait Slot.
  • Chuunin: 1 Additional Trait Slot.
  • Jounin: 2 Additional Trait Slots.
  • ANBU: 1 Additional Trait Slot.
  • Sanin: 2 Additional Trait Slots.
  • Kage: 1 Additional Trait Slot.


Once you have unlocked a Trait Slot, you may request an edit to your Character Tracker in order to add the new Trait for grading and approval. Your Trait will only take effect after it has been approved, and will not count toward any Threads entered before the Trait was approved.
The Lorekeeper
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Join date : 2019-08-25

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